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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
19 lines
651 B
C#
19 lines
651 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndexedIndirectCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCommand>
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{
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public CommandType CommandType => CommandType.DrawIndexedIndirect;
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private BufferRange _indirectBuffer;
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public void Set(BufferRange indirectBuffer)
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{
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_indirectBuffer = indirectBuffer;
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}
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public static void Run(ref DrawIndexedIndirectCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DrawIndexedIndirect(threaded.Buffers.MapBufferRange(command._indirectBuffer));
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}
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}
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}
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