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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
30 lines
1.1 KiB
C#
30 lines
1.1 KiB
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawIndexedIndirectCountCommand : IGALCommand, IGALCommand<DrawIndexedIndirectCountCommand>
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{
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public CommandType CommandType => CommandType.DrawIndexedIndirectCount;
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private BufferRange _indirectBuffer;
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private BufferRange _parameterBuffer;
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private int _maxDrawCount;
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private int _stride;
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public void Set(BufferRange indirectBuffer, BufferRange parameterBuffer, int maxDrawCount, int stride)
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{
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_indirectBuffer = indirectBuffer;
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_parameterBuffer = parameterBuffer;
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_maxDrawCount = maxDrawCount;
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_stride = stride;
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}
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public static void Run(ref DrawIndexedIndirectCountCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DrawIndexedIndirectCount(
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threaded.Buffers.MapBufferRange(command._indirectBuffer),
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threaded.Buffers.MapBufferRange(command._parameterBuffer),
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command._maxDrawCount,
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command._stride
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);
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}
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}
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}
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