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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct DrawTextureCommand : IGALCommand, IGALCommand<DrawTextureCommand>
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{
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public CommandType CommandType => CommandType.DrawTexture;
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private TableRef<ITexture> _texture;
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private TableRef<ISampler> _sampler;
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private Extents2DF _srcRegion;
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private Extents2DF _dstRegion;
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public void Set(TableRef<ITexture> texture, TableRef<ISampler> sampler, Extents2DF srcRegion, Extents2DF dstRegion)
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{
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_texture = texture;
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_sampler = sampler;
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_srcRegion = srcRegion;
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_dstRegion = dstRegion;
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}
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public static void Run(ref DrawTextureCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.DrawTexture(
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command._texture.GetAs<ThreadedTexture>(threaded)?.Base,
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command._sampler.GetAs<ThreadedSampler>(threaded)?.Base,
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command._srcRegion,
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command._dstRegion);
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}
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}
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}
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