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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
19 lines
532 B
C#
19 lines
532 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetDepthClampCommand : IGALCommand, IGALCommand<SetDepthClampCommand>
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{
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public CommandType CommandType => CommandType.SetDepthClamp;
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private bool _clamp;
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public void Set(bool clamp)
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{
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_clamp = clamp;
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}
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public static void Run(ref SetDepthClampCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetDepthClamp(command._clamp);
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}
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}
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}
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