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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
19 lines
532 B
C#
19 lines
532 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetDepthModeCommand : IGALCommand, IGALCommand<SetDepthModeCommand>
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{
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public CommandType CommandType => CommandType.SetDepthMode;
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private DepthMode _mode;
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public void Set(DepthMode mode)
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{
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_mode = mode;
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}
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public static void Run(ref SetDepthModeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetDepthMode(command._mode);
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}
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}
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}
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