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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
21 lines
622 B
C#
21 lines
622 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetFaceCullingCommand : IGALCommand, IGALCommand<SetFaceCullingCommand>
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{
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public CommandType CommandType => CommandType.SetFaceCulling;
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private bool _enable;
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private Face _face;
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public void Set(bool enable, Face face)
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{
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_enable = enable;
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_face = face;
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}
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public static void Run(ref SetFaceCullingCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetFaceCulling(command._enable, command._face);
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}
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}
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}
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