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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
22 lines
718 B
C#
22 lines
718 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetIndexBufferCommand : IGALCommand, IGALCommand<SetIndexBufferCommand>
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{
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public CommandType CommandType => CommandType.SetIndexBuffer;
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private BufferRange _buffer;
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private IndexType _type;
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public void Set(BufferRange buffer, IndexType type)
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{
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_buffer = buffer;
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_type = type;
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}
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public static void Run(ref SetIndexBufferCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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BufferRange range = threaded.Buffers.MapBufferRange(command._buffer);
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renderer.Pipeline.SetIndexBuffer(range, command._type);
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}
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}
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}
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