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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
19 lines
623 B
C#
19 lines
623 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetMultisampleStateCommand : IGALCommand, IGALCommand<SetMultisampleStateCommand>
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{
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public CommandType CommandType => CommandType.SetMultisampleState;
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private MultisampleDescriptor _multisample;
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public void Set(MultisampleDescriptor multisample)
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{
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_multisample = multisample;
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}
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public static void Run(ref SetMultisampleStateCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetMultisampleState(command._multisample);
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}
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}
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}
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