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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
19 lines
608 B
C#
19 lines
608 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetPrimitiveTopologyCommand : IGALCommand, IGALCommand<SetPrimitiveTopologyCommand>
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{
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public CommandType CommandType => CommandType.SetPrimitiveTopology;
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private PrimitiveTopology _topology;
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public void Set(PrimitiveTopology topology)
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{
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_topology = topology;
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}
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public static void Run(ref SetPrimitiveTopologyCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetPrimitiveTopology(command._topology);
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}
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}
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}
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