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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
24 lines
853 B
C#
24 lines
853 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetTransformFeedbackBuffersCommand : IGALCommand, IGALCommand<SetTransformFeedbackBuffersCommand>
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{
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public CommandType CommandType => CommandType.SetTransformFeedbackBuffers;
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private SpanRef<BufferRange> _buffers;
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public void Set(SpanRef<BufferRange> buffers)
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{
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_buffers = buffers;
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}
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public static void Run(ref SetTransformFeedbackBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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Span<BufferRange> buffers = command._buffers.Get(threaded);
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renderer.Pipeline.SetTransformFeedbackBuffers(threaded.Buffers.MapBufferRanges(buffers));
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command._buffers.Dispose(threaded);
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}
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}
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}
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