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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
13 lines
409 B
C#
13 lines
409 B
C#
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct TextureBarrierCommand : IGALCommand, IGALCommand<TextureBarrierCommand>
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{
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public CommandType CommandType => CommandType.TextureBarrier;
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public static void Run(ref TextureBarrierCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.TextureBarrier();
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}
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}
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}
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