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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
26 lines
969 B
C#
26 lines
969 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct TryHostConditionalRenderingCommand : IGALCommand, IGALCommand<TryHostConditionalRenderingCommand>
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{
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public CommandType CommandType => CommandType.TryHostConditionalRendering;
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private TableRef<ThreadedCounterEvent> _value;
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private ulong _compare;
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private bool _isEqual;
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public void Set(TableRef<ThreadedCounterEvent> value, ulong compare, bool isEqual)
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{
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_value = value;
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_compare = compare;
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_isEqual = isEqual;
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}
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public static void Run(ref TryHostConditionalRenderingCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.TryHostConditionalRendering(command._value.Get(threaded)?.Base, command._compare, command._isEqual);
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}
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}
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}
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