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* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
27 lines
932 B
C#
27 lines
932 B
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
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using System;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Buffer
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{
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struct BufferSetDataCommand : IGALCommand, IGALCommand<BufferSetDataCommand>
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{
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public CommandType CommandType => CommandType.BufferSetData;
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private BufferHandle _buffer;
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private int _offset;
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private SpanRef<byte> _data;
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public void Set(BufferHandle buffer, int offset, SpanRef<byte> data)
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{
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_buffer = buffer;
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_offset = offset;
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_data = data;
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}
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public static void Run(ref BufferSetDataCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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ReadOnlySpan<byte> data = command._data.Get(threaded);
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renderer.SetBufferData(threaded.Buffers.MapBuffer(command._buffer), command._offset, data);
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command._data.Dispose(threaded);
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}
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}
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}
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