9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
254 lines
No EOL
10 KiB
C#
254 lines
No EOL
10 KiB
C#
using Ryujinx.Graphics.Shader.CodeGen.Glsl.Instructions;
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using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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using Ryujinx.Graphics.Shader.StructuredIr;
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using Ryujinx.Graphics.Shader.Translation;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using static Ryujinx.Graphics.Shader.StructuredIr.InstructionInfo;
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namespace Ryujinx.Graphics.Shader.CodeGen.Glsl
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{
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class OperandManager
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{
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private static readonly string[] _stagePrefixes = new string[] { "cp", "vp", "tcp", "tep", "gp", "fp" };
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private Dictionary<AstOperand, string> _locals;
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public OperandManager()
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{
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_locals = new Dictionary<AstOperand, string>();
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}
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public string DeclareLocal(AstOperand operand)
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{
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string name = $"{DefaultNames.LocalNamePrefix}_{_locals.Count}";
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_locals.Add(operand, name);
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return name;
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}
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public string GetExpression(CodeGenContext context, AstOperand operand)
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{
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return operand.Type switch
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{
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OperandType.Argument => GetArgumentName(operand.Value),
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OperandType.Constant => NumberFormatter.FormatInt(operand.Value),
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OperandType.ConstantBuffer => GetConstantBufferName(operand, context.Config),
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OperandType.LocalVariable => _locals[operand],
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OperandType.Undefined => DefaultNames.UndefinedName,
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_ => throw new ArgumentException($"Invalid operand type \"{operand.Type}\".")
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};
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}
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private static string GetConstantBufferName(AstOperand operand, ShaderConfig config)
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{
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return GetConstantBufferName(operand.CbufSlot, operand.CbufOffset, config.Stage, config.UsedFeatures.HasFlag(FeatureFlags.CbIndexing));
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}
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public static string GetConstantBufferName(int slot, int offset, ShaderStage stage, bool cbIndexable)
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{
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return $"{GetUbName(stage, slot, cbIndexable)}[{offset >> 2}].{GetSwizzleMask(offset & 3)}";
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}
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private static string GetVec4Indexed(string vectorName, string indexExpr, bool indexElement)
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{
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if (indexElement)
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{
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return $"{vectorName}[{indexExpr}]";
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}
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string result = $"{vectorName}.x";
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for (int i = 1; i < 4; i++)
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{
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result = $"(({indexExpr}) == {i}) ? ({vectorName}.{GetSwizzleMask(i)}) : ({result})";
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}
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return $"({result})";
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}
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public static string GetConstantBufferName(int slot, string offsetExpr, ShaderStage stage, bool cbIndexable, bool indexElement)
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{
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return GetVec4Indexed(GetUbName(stage, slot, cbIndexable) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
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}
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public static string GetConstantBufferName(string slotExpr, string offsetExpr, ShaderStage stage, bool indexElement)
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{
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return GetVec4Indexed(GetUbName(stage, slotExpr) + $"[{offsetExpr} >> 2]", offsetExpr + " & 3", indexElement);
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}
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public static string GetUbName(ShaderStage stage, int slot, bool cbIndexable)
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{
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if (cbIndexable)
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{
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return GetUbName(stage, NumberFormatter.FormatInt(slot, AggregateType.S32));
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}
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return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}{slot}_{DefaultNames.UniformNameSuffix}";
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}
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private static string GetUbName(ShaderStage stage, string slotExpr)
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{
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return $"{GetShaderStagePrefix(stage)}_{DefaultNames.UniformNamePrefix}[{slotExpr}].{DefaultNames.DataName}";
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}
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public static string GetSamplerName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
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{
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return GetSamplerName(stage, texOp.CbufSlot, texOp.Handle, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
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}
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public static string GetSamplerName(ShaderStage stage, int cbufSlot, int handle, bool indexed, string indexExpr)
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{
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string suffix = cbufSlot < 0 ? $"_tcb_{handle:X}" : $"_cb{cbufSlot}_{handle:X}";
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if (indexed)
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{
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suffix += $"a[{indexExpr}]";
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}
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return GetShaderStagePrefix(stage) + "_" + DefaultNames.SamplerNamePrefix + suffix;
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}
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public static string GetImageName(ShaderStage stage, AstTextureOperation texOp, string indexExpr)
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{
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return GetImageName(stage, texOp.CbufSlot, texOp.Handle, texOp.Format, texOp.Type.HasFlag(SamplerType.Indexed), indexExpr);
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}
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public static string GetImageName(
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ShaderStage stage,
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int cbufSlot,
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int handle,
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TextureFormat format,
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bool indexed,
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string indexExpr)
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{
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string suffix = cbufSlot < 0
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? $"_tcb_{handle:X}_{format.ToGlslFormat()}"
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: $"_cb{cbufSlot}_{handle:X}_{format.ToGlslFormat()}";
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if (indexed)
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{
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suffix += $"a[{indexExpr}]";
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}
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return GetShaderStagePrefix(stage) + "_" + DefaultNames.ImageNamePrefix + suffix;
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}
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public static string GetShaderStagePrefix(ShaderStage stage)
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{
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int index = (int)stage;
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if ((uint)index >= _stagePrefixes.Length)
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{
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return "invalid";
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}
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return _stagePrefixes[index];
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}
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private static char GetSwizzleMask(int value)
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{
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return "xyzw"[value];
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}
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public static string GetArgumentName(int argIndex)
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{
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return $"{DefaultNames.ArgumentNamePrefix}{argIndex}";
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}
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public static AggregateType GetNodeDestType(CodeGenContext context, IAstNode node)
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{
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// TODO: Get rid of that function entirely and return the type from the operation generation
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// functions directly, like SPIR-V does.
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if (node is AstOperation operation)
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{
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if (operation.Inst == Instruction.Load)
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{
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switch (operation.StorageKind)
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{
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case StorageKind.Input:
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case StorageKind.InputPerPatch:
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case StorageKind.Output:
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case StorageKind.OutputPerPatch:
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if (!(operation.GetSource(0) is AstOperand varId) || varId.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"First input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
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}
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IoVariable ioVariable = (IoVariable)varId.Value;
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bool isOutput = operation.StorageKind == StorageKind.Output || operation.StorageKind == StorageKind.OutputPerPatch;
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bool isPerPatch = operation.StorageKind == StorageKind.InputPerPatch || operation.StorageKind == StorageKind.OutputPerPatch;
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int location = 0;
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int component = 0;
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if (context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput))
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{
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if (!(operation.GetSource(1) is AstOperand vecIndex) || vecIndex.Type != OperandType.Constant)
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{
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throw new InvalidOperationException($"Second input of {operation.Inst} with {operation.StorageKind} storage must be a constant operand.");
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}
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location = vecIndex.Value;
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if (operation.SourcesCount > 2 &&
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operation.GetSource(2) is AstOperand elemIndex &&
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elemIndex.Type == OperandType.Constant &&
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context.Config.HasPerLocationInputOrOutputComponent(ioVariable, location, elemIndex.Value, isOutput))
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{
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component = elemIndex.Value;
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}
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}
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(_, AggregateType varType) = IoMap.GetGlslVariable(context.Config, ioVariable, location, component, isOutput, isPerPatch);
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return varType & AggregateType.ElementTypeMask;
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}
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}
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else if (operation.Inst == Instruction.Call)
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{
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AstOperand funcId = (AstOperand)operation.GetSource(0);
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Debug.Assert(funcId.Type == OperandType.Constant);
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return context.GetFunction(funcId.Value).ReturnType;
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}
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else if (operation.Inst == Instruction.VectorExtract)
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{
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return GetNodeDestType(context, operation.GetSource(0)) & ~AggregateType.ElementCountMask;
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}
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else if (operation is AstTextureOperation texOp)
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{
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if (texOp.Inst == Instruction.ImageLoad ||
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texOp.Inst == Instruction.ImageStore ||
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texOp.Inst == Instruction.ImageAtomic)
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{
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return texOp.GetVectorType(texOp.Format.GetComponentType());
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}
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else if (texOp.Inst == Instruction.TextureSample)
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{
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return texOp.GetVectorType(GetDestVarType(operation.Inst));
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}
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}
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return GetDestVarType(operation.Inst);
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}
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else if (node is AstOperand operand)
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{
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if (operand.Type == OperandType.Argument)
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{
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int argIndex = operand.Value;
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return context.CurrentFunction.GetArgumentType(argIndex);
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}
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return OperandInfo.GetVarType(operand);
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}
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else
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{
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throw new ArgumentException($"Invalid node type \"{node?.GetType().Name ?? "null"}\".");
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}
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}
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}
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} |