Ryujinx/Ryujinx.Graphics.Shader/Decoders
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00
..
Block.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
DecodedFunction.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
DecodedProgram.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
Decoder.cs Refactor attribute handling on the shader generator (#4565) 2023-04-25 19:51:07 -03:00
FunctionType.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstDecoders.cs Implement CSET and CSETP shader instructions (#4318) 2023-01-21 12:18:05 -03:00
InstName.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstOp.cs Rewrite shader decoding stage (#2698) 2021-10-12 22:35:31 +02:00
InstProps.cs Add support for fragment shader interlock (#2768) 2021-10-28 19:53:12 -03:00
InstTable.cs Optimize string memory usage. Use Spans and StringBuilders where possible (#3933) 2023-01-18 22:25:16 +00:00
Register.cs Make structs readonly when applicable (#4002) 2022-12-05 14:47:39 +01:00
RegisterConsts.cs Initial work 2020-01-09 02:13:00 +01:00
RegisterType.cs Initial work 2020-01-09 02:13:00 +01:00