Ryujinx/Ryujinx.Graphics.Shader/Instructions/AttributeMap.cs
gdkchan 9f12e50a54
Refactor attribute handling on the shader generator (#4565)
* Refactor attribute handling on the shader generator

* Implement gl_ViewportMask[]

* Add back the Intel FrontFacing bug workaround

* Fix GLSL transform feedback outputs mistmatch with fragment stage

* Shader cache version bump

* Fix geometry shader recognition

* PR feedback

* Delete GetOperandDef and GetOperandUse

* Remove replacements that are no longer needed on GLSL compilation on Vulkan

* Fix incorrect load for per-patch outputs

* Fix build
2023-04-25 19:51:07 -03:00

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16 KiB
C#

using Ryujinx.Graphics.Shader.IntermediateRepresentation;
using Ryujinx.Graphics.Shader.Translation;
using System.Collections.Generic;
using static Ryujinx.Graphics.Shader.IntermediateRepresentation.OperandHelper;
namespace Ryujinx.Graphics.Shader.Instructions
{
static class AttributeMap
{
private enum StagesMask : byte
{
None = 0,
Compute = 1 << (int)ShaderStage.Compute,
Vertex = 1 << (int)ShaderStage.Vertex,
TessellationControl = 1 << (int)ShaderStage.TessellationControl,
TessellationEvaluation = 1 << (int)ShaderStage.TessellationEvaluation,
Geometry = 1 << (int)ShaderStage.Geometry,
Fragment = 1 << (int)ShaderStage.Fragment,
Tessellation = TessellationControl | TessellationEvaluation,
VertexTessellationGeometry = Vertex | Tessellation | Geometry,
TessellationGeometryFragment = Tessellation | Geometry | Fragment,
AllGraphics = Vertex | Tessellation | Geometry | Fragment
}
private struct AttributeEntry
{
public int BaseOffset { get; }
public AggregateType Type { get; }
public IoVariable IoVariable { get; }
public StagesMask InputMask { get; }
public StagesMask OutputMask { get; }
public AttributeEntry(
int baseOffset,
AggregateType type,
IoVariable ioVariable,
StagesMask inputMask,
StagesMask outputMask)
{
BaseOffset = baseOffset;
Type = type;
IoVariable = ioVariable;
InputMask = inputMask;
OutputMask = outputMask;
}
}
private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributes;
private static readonly IReadOnlyDictionary<int, AttributeEntry> _attributesPerPatch;
static AttributeMap()
{
_attributes = CreateMap();
_attributesPerPatch = CreatePerPatchMap();
}
private static IReadOnlyDictionary<int, AttributeEntry> CreateMap()
{
var map = new Dictionary<int, AttributeEntry>();
Add(map, 0x060, AggregateType.S32, IoVariable.PrimitiveId, StagesMask.TessellationGeometryFragment, StagesMask.Geometry);
Add(map, 0x064, AggregateType.S32, IoVariable.Layer, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x068, AggregateType.S32, IoVariable.ViewportIndex, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x06c, AggregateType.FP32, IoVariable.PointSize, StagesMask.None, StagesMask.VertexTessellationGeometry);
Add(map, 0x070, AggregateType.Vector4 | AggregateType.FP32, IoVariable.Position, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x080, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.AllGraphics, StagesMask.VertexTessellationGeometry, 32);
Add(map, 0x280, AggregateType.Vector4 | AggregateType.FP32, IoVariable.FrontColorDiffuse, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x290, AggregateType.Vector4 | AggregateType.FP32, IoVariable.FrontColorSpecular, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x2a0, AggregateType.Vector4 | AggregateType.FP32, IoVariable.BackColorDiffuse, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x2b0, AggregateType.Vector4 | AggregateType.FP32, IoVariable.BackColorSpecular, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x2c0, AggregateType.Array | AggregateType.FP32, IoVariable.ClipDistance, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry, 8);
Add(map, 0x2e0, AggregateType.Vector2 | AggregateType.FP32, IoVariable.PointCoord, StagesMask.Fragment, StagesMask.None);
Add(map, 0x2e8, AggregateType.FP32, IoVariable.FogCoord, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x2f0, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationCoord, StagesMask.TessellationEvaluation, StagesMask.None);
Add(map, 0x2f8, AggregateType.S32, IoVariable.InstanceId, StagesMask.Vertex, StagesMask.None);
Add(map, 0x2fc, AggregateType.S32, IoVariable.VertexId, StagesMask.Vertex, StagesMask.None);
Add(map, 0x300, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TextureCoord, StagesMask.TessellationGeometryFragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x3a0, AggregateType.Array | AggregateType.S32, IoVariable.ViewportMask, StagesMask.Fragment, StagesMask.VertexTessellationGeometry);
Add(map, 0x3fc, AggregateType.Bool, IoVariable.FrontFacing, StagesMask.Fragment, StagesMask.None);
return map;
}
private static IReadOnlyDictionary<int, AttributeEntry> CreatePerPatchMap()
{
var map = new Dictionary<int, AttributeEntry>();
Add(map, 0x000, AggregateType.Vector4 | AggregateType.FP32, IoVariable.TessellationLevelOuter, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
Add(map, 0x010, AggregateType.Vector2 | AggregateType.FP32, IoVariable.TessellationLevelInner, StagesMask.TessellationEvaluation, StagesMask.TessellationControl);
Add(map, 0x018, AggregateType.Vector4 | AggregateType.FP32, IoVariable.UserDefined, StagesMask.TessellationEvaluation, StagesMask.TessellationControl, 31, 0x200);
return map;
}
private static void Add(
Dictionary<int, AttributeEntry> attributes,
int offset,
AggregateType type,
IoVariable ioVariable,
StagesMask inputMask,
StagesMask outputMask,
int count = 1,
int upperBound = 0x400)
{
int baseOffset = offset;
int elementsCount = GetElementCount(type);
for (int index = 0; index < count; index++)
{
for (int elementIndex = 0; elementIndex < elementsCount; elementIndex++)
{
attributes.Add(offset, new AttributeEntry(baseOffset, type, ioVariable, inputMask, outputMask));
offset += 4;
if (offset >= upperBound)
{
return;
}
}
}
}
public static Operand GenerateAttributeLoad(EmitterContext context, Operand primVertex, int offset, bool isOutput, bool isPerPatch)
{
if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
{
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
return Const(0);
}
StagesMask validUseMask = isOutput ? entry.OutputMask : entry.InputMask;
if (((StagesMask)(1 << (int)context.Config.Stage) & validUseMask) == StagesMask.None)
{
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
return Const(0);
}
if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
{
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
return Const(0);
}
if (HasInvocationId(context.Config.Stage, isOutput) && !isPerPatch)
{
primVertex = context.Load(StorageKind.Input, IoVariable.InvocationId);
}
int innerOffset = offset - entry.BaseOffset;
int innerIndex = innerOffset / 4;
StorageKind storageKind = isPerPatch
? (isOutput ? StorageKind.OutputPerPatch : StorageKind.InputPerPatch)
: (isOutput ? StorageKind.Output : StorageKind.Input);
IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
AggregateType type = GetType(context.Config, isOutput, innerIndex, in entry);
int elementCount = GetElementCount(type);
bool isArray = type.HasFlag(AggregateType.Array);
bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput);
bool hasElementIndex = elementCount > 1;
if (hasArrayIndex && hasElementIndex)
{
int arrayIndex = innerIndex / elementCount;
int elementIndex = innerIndex - (arrayIndex * elementCount);
return primVertex == null || isArray
? context.Load(storageKind, ioVariable, primVertex, Const(arrayIndex), Const(elementIndex))
: context.Load(storageKind, ioVariable, Const(arrayIndex), primVertex, Const(elementIndex));
}
else if (hasArrayIndex || hasElementIndex)
{
return primVertex == null || isArray || !hasArrayIndex
? context.Load(storageKind, ioVariable, primVertex, Const(innerIndex))
: context.Load(storageKind, ioVariable, Const(innerIndex), primVertex);
}
else
{
return context.Load(storageKind, ioVariable, primVertex);
}
}
public static void GenerateAttributeStore(EmitterContext context, int offset, bool isPerPatch, Operand value)
{
if (!(isPerPatch ? _attributesPerPatch : _attributes).TryGetValue(offset, out AttributeEntry entry))
{
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} is not valid.");
return;
}
if (((StagesMask)(1 << (int)context.Config.Stage) & entry.OutputMask) == StagesMask.None)
{
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not valid for stage {context.Config.Stage}.");
return;
}
if (!IsSupportedByHost(context.Config.GpuAccessor, context.Config.Stage, entry.IoVariable))
{
context.Config.GpuAccessor.Log($"Attribute offset 0x{offset:X} ({entry.IoVariable}) is not supported by the host for stage {context.Config.Stage}.");
return;
}
Operand invocationId = null;
if (HasInvocationId(context.Config.Stage, isOutput: true) && !isPerPatch)
{
invocationId = context.Load(StorageKind.Input, IoVariable.InvocationId);
}
int innerOffset = offset - entry.BaseOffset;
int innerIndex = innerOffset / 4;
StorageKind storageKind = isPerPatch ? StorageKind.OutputPerPatch : StorageKind.Output;
IoVariable ioVariable = GetIoVariable(context.Config.Stage, in entry);
AggregateType type = GetType(context.Config, isOutput: true, innerIndex, in entry);
int elementCount = GetElementCount(type);
bool isArray = type.HasFlag(AggregateType.Array);
bool hasArrayIndex = isArray || context.Config.HasPerLocationInputOrOutput(ioVariable, isOutput: true);
bool hasElementIndex = elementCount > 1;
if (hasArrayIndex && hasElementIndex)
{
int arrayIndex = innerIndex / elementCount;
int elementIndex = innerIndex - (arrayIndex * elementCount);
if (invocationId == null || isArray)
{
context.Store(storageKind, ioVariable, invocationId, Const(arrayIndex), Const(elementIndex), value);
}
else
{
context.Store(storageKind, ioVariable, Const(arrayIndex), invocationId, Const(elementIndex), value);
}
}
else if (hasArrayIndex || hasElementIndex)
{
if (invocationId == null || isArray || !hasArrayIndex)
{
context.Store(storageKind, ioVariable, invocationId, Const(innerIndex), value);
}
else
{
context.Store(storageKind, ioVariable, Const(innerIndex), invocationId, value);
}
}
else
{
context.Store(storageKind, ioVariable, invocationId, value);
}
}
private static bool IsSupportedByHost(IGpuAccessor gpuAccessor, ShaderStage stage, IoVariable ioVariable)
{
if (ioVariable == IoVariable.ViewportIndex && stage != ShaderStage.Geometry && stage != ShaderStage.Fragment)
{
return gpuAccessor.QueryHostSupportsViewportIndexVertexTessellation();
}
else if (ioVariable == IoVariable.ViewportMask)
{
return gpuAccessor.QueryHostSupportsViewportMask();
}
return true;
}
public static IoVariable GetIoVariable(ShaderConfig config, int offset, out int location)
{
location = 0;
if (!_attributes.TryGetValue(offset, out AttributeEntry entry))
{
return IoVariable.Invalid;
}
if (((StagesMask)(1 << (int)config.Stage) & entry.OutputMask) == StagesMask.None)
{
return IoVariable.Invalid;
}
if (config.HasPerLocationInputOrOutput(entry.IoVariable, isOutput: true))
{
location = (offset - entry.BaseOffset) / 16;
}
return GetIoVariable(config.Stage, in entry);
}
private static IoVariable GetIoVariable(ShaderStage stage, in AttributeEntry entry)
{
if (entry.IoVariable == IoVariable.Position && stage == ShaderStage.Fragment)
{
return IoVariable.FragmentCoord;
}
return entry.IoVariable;
}
private static AggregateType GetType(ShaderConfig config, bool isOutput, int innerIndex, in AttributeEntry entry)
{
AggregateType type = entry.Type;
if (entry.IoVariable == IoVariable.UserDefined)
{
type = config.GetUserDefinedType(innerIndex / 4, isOutput);
}
else if (entry.IoVariable == IoVariable.FragmentOutputColor)
{
type = config.GetFragmentOutputColorType(innerIndex / 4);
}
return type;
}
public static bool HasPrimitiveVertex(ShaderStage stage, bool isOutput)
{
if (isOutput)
{
return false;
}
return stage == ShaderStage.TessellationControl ||
stage == ShaderStage.TessellationEvaluation ||
stage == ShaderStage.Geometry;
}
public static bool HasInvocationId(ShaderStage stage, bool isOutput)
{
return isOutput && stage == ShaderStage.TessellationControl;
}
private static int GetElementCount(AggregateType type)
{
return (type & AggregateType.ElementCountMask) switch
{
AggregateType.Vector2 => 2,
AggregateType.Vector3 => 3,
AggregateType.Vector4 => 4,
_ => 1
};
}
}
}