9f12e50a54
* Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build
36 lines
No EOL
1 KiB
C#
36 lines
No EOL
1 KiB
C#
using Ryujinx.Graphics.Shader.IntermediateRepresentation;
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namespace Ryujinx.Graphics.Shader.StructuredIr
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{
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class AstTextureOperation : AstOperation
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{
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public SamplerType Type { get; }
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public TextureFormat Format { get; }
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public TextureFlags Flags { get; }
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public int CbufSlot { get; }
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public int Handle { get; }
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public AstTextureOperation(
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Instruction inst,
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SamplerType type,
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TextureFormat format,
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TextureFlags flags,
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int cbufSlot,
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int handle,
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int index,
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params IAstNode[] sources) : base(inst, StorageKind.None, index, sources, sources.Length)
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{
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Type = type;
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Format = format;
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Flags = flags;
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CbufSlot = cbufSlot;
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Handle = handle;
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}
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public AstTextureOperation WithType(SamplerType type)
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{
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return new AstTextureOperation(Inst, type, Format, Flags, CbufSlot, Handle, Index);
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}
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}
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} |