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* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
18 lines
426 B
C#
18 lines
426 B
C#
namespace Ryujinx.Common
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{
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public static class SharedPools
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{
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private static class DefaultPool<T>
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where T : class, new()
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{
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public static readonly ObjectPool<T> Instance = new ObjectPool<T>(() => new T(), 20);
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}
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public static ObjectPool<T> Default<T>()
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where T : class, new()
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{
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return DefaultPool<T>.Instance;
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}
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}
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}
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