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* Implement Constant Color blends and init blend states * Address gdkchan's comments Also adds Set methods to GpuState * Fix descriptions of QueryModified
32 lines
955 B
C#
32 lines
955 B
C#
using Ryujinx.Graphics.GAL;
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namespace Ryujinx.Graphics.Gpu.State
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{
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/// <summary>
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/// Color buffer blending parameters, shared by all color buffers.
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/// </summary>
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struct BlendStateCommon
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{
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#pragma warning disable CS0649
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public Boolean32 SeparateAlpha;
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public BlendOp ColorOp;
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public BlendFactor ColorSrcFactor;
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public BlendFactor ColorDstFactor;
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public BlendOp AlphaOp;
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public BlendFactor AlphaSrcFactor;
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public uint Unknown0x1354;
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public BlendFactor AlphaDstFactor;
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#pragma warning restore CS0649
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public static BlendStateCommon Default = new BlendStateCommon
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{
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ColorOp = BlendOp.Add,
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ColorSrcFactor = BlendFactor.One,
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ColorDstFactor = BlendFactor.Zero,
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AlphaOp = BlendOp.Add,
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AlphaSrcFactor = BlendFactor.One,
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AlphaDstFactor = BlendFactor.Zero
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};
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}
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}
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