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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
32 lines
1 KiB
C#
32 lines
1 KiB
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeHfmaRegCbuf : OpCodeHfma, IOpCodeHfma, IOpCodeRegCbuf
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{
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public int Offset { get; }
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public int Slot { get; }
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public bool NegateB { get; }
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public bool NegateC { get; }
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public bool Saturate { get; }
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public FPHalfSwizzle SwizzleB { get; }
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public FPHalfSwizzle SwizzleC => FPHalfSwizzle.FP32;
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeHfmaRegCbuf(emitter, address, opCode);
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public OpCodeHfmaRegCbuf(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Offset = opCode.Extract(20, 14);
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Slot = opCode.Extract(34, 5);
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NegateC = opCode.Extract(51);
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Saturate = opCode.Extract(52);
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SwizzleB = (FPHalfSwizzle)opCode.Extract(53, 2);
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NegateB = opCode.Extract(56);
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}
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}
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} |