Ryujinx/Ryujinx.Graphics.Shader/Decoders/OpCodeLop.cs
gdkchan 2f16491712
Get rid of Reflection.Emit dependency on CPU and Shader projects (#1626)
* Get rid of Reflection.Emit dependency on CPU and Shader projects

* Remove useless private sets

* Missed those due to the alignment
2020-10-21 09:13:44 -03:00

30 lines
969 B
C#

using Ryujinx.Graphics.Shader.Instructions;
namespace Ryujinx.Graphics.Shader.Decoders
{
class OpCodeLop : OpCodeAlu, IOpCodeLop
{
public bool InvertA { get; protected set; }
public bool InvertB { get; protected set; }
public LogicalOperation LogicalOp { get; }
public ConditionalOperation CondOp { get; }
public Register Predicate48 { get; }
public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeLop(emitter, address, opCode);
public OpCodeLop(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
{
InvertA = opCode.Extract(39);
InvertB = opCode.Extract(40);
LogicalOp = (LogicalOperation)opCode.Extract(41, 2);
CondOp = (ConditionalOperation)opCode.Extract(44, 2);
Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate);
}
}
}