4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu> |
||
---|---|---|
.. | ||
BlockSize.cs | ||
BModeInfo.cs | ||
Buf2D.cs | ||
FrameType.cs | ||
LoopFilter.cs | ||
LoopFilterInfoN.cs | ||
LoopFilterMask.cs | ||
LoopFilterThresh.cs | ||
MacroBlockD.cs | ||
MacroBlockDPlane.cs | ||
ModeInfo.cs | ||
MotionVectorContext.cs | ||
Mv.cs | ||
Mv32.cs | ||
MvClassType.cs | ||
MvJointType.cs | ||
MvRef.cs | ||
PartitionType.cs | ||
PlaneType.cs | ||
Position.cs | ||
PredictionMode.cs | ||
RefBuffer.cs | ||
ReferenceMode.cs | ||
ScaleFactors.cs | ||
SegLvlFeatures.cs | ||
Segmentation.cs | ||
Surface.cs | ||
TileInfo.cs | ||
TxMode.cs | ||
TxSize.cs | ||
TxType.cs | ||
Vp9Common.cs |