..
Compute.cs
Implement SULD shader instruction ( #1117 )
2020-04-22 09:35:28 +10:00
ComputeQmd.cs
Use correct shader local memory size instead of a hardcoded size ( #914 )
2020-02-02 14:25:52 +11:00
Inline2Memory.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
MethodClear.cs
Initial conditional rendering support ( #1012 )
2020-04-22 16:00:11 +10:00
MethodConditionalRendering.cs
Initial conditional rendering support ( #1012 )
2020-04-22 16:00:11 +10:00
MethodCopyBuffer.cs
Add a GetSpan method to the memory manager and use it on GPU ( #877 )
2020-01-13 10:27:50 +11:00
MethodCopyTexture.cs
Only enumerate cached textures that are modified when flushing. ( #918 )
2020-02-07 08:49:26 +11:00
MethodDraw.cs
Initial conditional rendering support ( #1012 )
2020-04-22 16:00:11 +10:00
MethodFifo.cs
Implement GPU syncpoints ( #980 )
2020-04-19 11:25:57 +10:00
MethodFirmware.cs
Ignore exit flag on branch delay slot ( #899 )
2020-01-22 02:11:43 +01:00
MethodIncrementSyncpoint.cs
Implement GPU syncpoints ( #980 )
2020-04-19 11:25:57 +10:00
MethodReport.cs
Initial conditional rendering support ( #1012 )
2020-04-22 16:00:11 +10:00
MethodResetCounter.cs
Fix some spelling mistakes
2020-01-09 02:13:00 +01:00
Methods.cs
Implement Constant Color blends ( #1119 )
2020-04-25 23:00:43 +10:00
MethodUniformBufferBind.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00
MethodUniformBufferUpdate.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Engine
2020-01-09 02:13:00 +01:00