Ryujinx/Ryujinx.Graphics.Shader/Translation
gdkchan a15b951721
Fix wrong face culling once and for all (#1277)
* Viewport swizzle support on NV and clip origin

* Initialize default viewport swizzle state, emulate viewport swizzle on shaders when not supported

* Address PR feedback
2020-05-28 09:03:07 +10:00
..
Optimizations Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
AttributeConsts.cs Add ATOMS, LDS, POPC, RED, STS and VOTE shader instructions, start changing the way how global memory is handled 2020-01-09 02:13:00 +01:00
ControlFlowGraph.cs Initial work 2020-01-09 02:13:00 +01:00
Dominance.cs Initial work 2020-01-09 02:13:00 +01:00
EmitterContext.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
EmitterContextInsts.cs Initial support for double precision shader instructions. (#963) 2020-03-03 15:02:08 +01:00
GlobalMemory.cs Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
Lowering.cs Support separate textures and samplers (#1216) 2020-05-27 16:07:10 +02:00
ShaderConfig.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
ShaderHeader.cs Refactor shader GPU state and memory access (#1203) 2020-05-06 11:02:28 +10:00
Ssa.cs Initial work 2020-01-09 02:13:00 +01:00
TranslationFlags.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00
Translator.cs Fix wrong face culling once and for all (#1277) 2020-05-28 09:03:07 +10:00