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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
19 lines
625 B
C#
19 lines
625 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeAluRx : OpCodeAlu, IOpCodeAluRx
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{
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public int Shift { get; }
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public int Rm { get; }
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public IntType IntType { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeAluRx(inst, address, opCode);
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public OpCodeAluRx(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Shift = (opCode >> 10) & 0x7;
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IntType = (IntType)((opCode >> 13) & 0x7);
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Rm = (opCode >> 16) & 0x1f;
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}
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}
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} |