d1ab9fb42c
* ASTC optimizations * Move code to Ryujinx.Common * Support 3D textures * Address feedback * Remove ASTC logging * Use stackalloc instead of a Buffer20 struct * Code style and cleanup * Respond to feedback * Rearrange public/private property ordering
72 lines
No EOL
1.7 KiB
C#
72 lines
No EOL
1.7 KiB
C#
using Ryujinx.Common.Utilities;
|
|
using System;
|
|
using System.Diagnostics;
|
|
|
|
namespace Ryujinx.Graphics.Texture.Astc
|
|
{
|
|
public struct BitStream128
|
|
{
|
|
private Buffer16 _data;
|
|
public int BitsLeft { get; set; }
|
|
|
|
public BitStream128(Buffer16 data)
|
|
{
|
|
_data = data;
|
|
BitsLeft = 128;
|
|
}
|
|
|
|
public int ReadBits(int bitCount)
|
|
{
|
|
Debug.Assert(bitCount < 32);
|
|
|
|
if (bitCount == 0)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
int mask = (1 << bitCount) - 1;
|
|
int value = _data.As<int>() & mask;
|
|
|
|
Span<ulong> span = _data.AsSpan<ulong>();
|
|
|
|
ulong carry = span[1] << (64 - bitCount);
|
|
span[0] = (span[0] >> bitCount) | carry;
|
|
span[1] >>= bitCount;
|
|
|
|
BitsLeft -= bitCount;
|
|
|
|
return value;
|
|
}
|
|
|
|
public void WriteBits(int value, int bitCount)
|
|
{
|
|
Debug.Assert(bitCount < 32);
|
|
|
|
if (bitCount == 0) return;
|
|
|
|
ulong maskedValue = (uint)(value & ((1 << bitCount) - 1));
|
|
|
|
Span<ulong> span = _data.AsSpan<ulong>();
|
|
|
|
if (BitsLeft < 64)
|
|
{
|
|
ulong lowMask = maskedValue << BitsLeft;
|
|
span[0] |= lowMask;
|
|
}
|
|
|
|
if (BitsLeft + bitCount > 64)
|
|
{
|
|
if (BitsLeft > 64)
|
|
{
|
|
span[1] |= maskedValue << (BitsLeft - 64);
|
|
}
|
|
else
|
|
{
|
|
span[1] |= maskedValue >> (64 - BitsLeft);
|
|
}
|
|
}
|
|
|
|
BitsLeft += bitCount;
|
|
}
|
|
}
|
|
} |