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`MB` and `GB` can either be interpreted as having base-10 units, or base-2. `MiB` and `GiB` removes this discrepancy so that units of memory are always interpreted using base-2 units. |
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.. | ||
OpenGL | ||
Vulkan | ||
HeadlessDynamicTextInputHandler.cs | ||
HeadlessHostUiTheme.cs | ||
Options.cs | ||
Program.cs | ||
Ryujinx.Headless.SDL2.csproj | ||
SDL2Mouse.cs | ||
SDL2MouseDriver.cs | ||
StatusUpdatedEventArgs.cs | ||
WindowBase.cs |