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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
18 lines
447 B
C#
18 lines
447 B
C#
using ARMeilleure.Instructions;
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namespace ARMeilleure.Decoders
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{
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readonly struct InstDescriptor
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{
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public static InstDescriptor Undefined => new InstDescriptor(InstName.Und, InstEmit.Und);
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public InstName Name { get; }
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public InstEmitter Emitter { get; }
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public InstDescriptor(InstName name, InstEmitter emitter)
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{
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Name = name;
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Emitter = emitter;
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}
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}
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} |