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This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
79 lines
2.5 KiB
C#
79 lines
2.5 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Memory;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Backends.Common
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{
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public abstract class HardwareDeviceSessionOutputBase : IHardwareDeviceSession
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{
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public IVirtualMemoryManager MemoryManager { get; }
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public SampleFormat RequestedSampleFormat { get; }
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public uint RequestedSampleRate { get; }
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public uint RequestedChannelCount { get; }
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public HardwareDeviceSessionOutputBase(IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount)
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{
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MemoryManager = memoryManager;
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RequestedSampleFormat = requestedSampleFormat;
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RequestedSampleRate = requestedSampleRate;
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RequestedChannelCount = requestedChannelCount;
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}
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private byte[] GetBufferSamples(AudioBuffer buffer)
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{
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if (buffer.DataPointer == 0)
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{
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return null;
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}
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byte[] data = new byte[buffer.DataSize];
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MemoryManager.Read(buffer.DataPointer, data);
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return data;
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}
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protected ulong GetSampleCount(AudioBuffer buffer)
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{
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return GetSampleCount((int)buffer.DataSize);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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protected ulong GetSampleCount(int dataSize)
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{
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return (ulong)BackendHelper.GetSampleCount(RequestedSampleFormat, (int)RequestedChannelCount, dataSize);
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}
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public abstract void Dispose();
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public abstract void PrepareToClose();
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public abstract void QueueBuffer(AudioBuffer buffer);
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public abstract void SetVolume(float volume);
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public abstract float GetVolume();
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public abstract void Start();
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public abstract void Stop();
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public abstract ulong GetPlayedSampleCount();
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public abstract bool WasBufferFullyConsumed(AudioBuffer buffer);
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public virtual bool RegisterBuffer(AudioBuffer buffer)
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{
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return RegisterBuffer(buffer, GetBufferSamples(buffer));
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}
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public virtual bool RegisterBuffer(AudioBuffer buffer, byte[] samples)
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{
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if (samples == null)
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{
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return false;
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}
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if (buffer.Data == null)
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{
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buffer.Data = samples;
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}
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return true;
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}
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public virtual void UnregisterBuffer(AudioBuffer buffer) { }
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}
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} |