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* Add support for alpha to coverage dithering * Shader cache version bump * Fix wrong alpha register * Ensure support buffer is cleared * New shader specialization based approach
20 lines
600 B
C#
20 lines
600 B
C#
namespace Ryujinx.Graphics.GAL
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{
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public struct MultisampleDescriptor
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{
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public bool AlphaToCoverageEnable { get; }
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public bool AlphaToCoverageDitherEnable { get; }
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public bool AlphaToOneEnable { get; }
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public MultisampleDescriptor(
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bool alphaToCoverageEnable,
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bool alphaToCoverageDitherEnable,
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bool alphaToOneEnable)
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{
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AlphaToCoverageEnable = alphaToCoverageEnable;
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AlphaToCoverageDitherEnable = alphaToCoverageDitherEnable;
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AlphaToOneEnable = alphaToOneEnable;
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}
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}
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}
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