Ryujinx/Ryujinx.Graphics.Gpu
mageven a33dc2f491
Improved Logger (#1292)
* Logger class changes only

Now compile-time checking is possible with the help of Nullable Value
types.

* Misc formatting

* Manual optimizations

PrintGuestLog
PrintGuestStackTrace
Surfaceflinger DequeueBuffer

* Reduce SendVibrationXX log level to Debug

* Add Notice log level

This level is always enabled and used to print system info, etc...
Also, rewrite LogColor to switch expression as colors are static

* Unify unhandled exception event handlers

* Print enabled LogLevels during init

* Re-add App Exit disposes in proper order

nit: switch case spacing

* Revert PrintGuestStackTrace to Info logs due to #1407

PrintGuestStackTrace is now called in some critical error handlers
so revert to old behavior as KThread isn't part of Guest.

* Batch replace Logger statements
2020-08-04 01:32:53 +02:00
..
Engine Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Image Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
Memory Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
Shader Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
State Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
Synchronization Improved Logger (#1292) 2020-08-04 01:32:53 +02:00
ClassId.cs Implement GPU syncpoints (#980) 2020-04-19 11:25:57 +10:00
Constants.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00
GpuContext.cs Remove GPU MemoryAccessor (#1423) 2020-07-25 16:39:45 +10:00
GraphicsConfig.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
MethodParams.cs Add XML documentation to Ryujinx.Graphics.Gpu 2020-01-09 02:13:00 +01:00
Ryujinx.Graphics.Gpu.csproj New GPFifo and fast guest constant buffer updates (#1400) 2020-07-23 23:53:25 -03:00
ShadowRamControl.cs Implement MME shadow RAM (#987) 2020-03-13 12:30:26 +11:00
Window.cs Implement Zero-Configuration Resolution Scaling (#1365) 2020-07-07 04:41:07 +02:00