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https://github.com/Ryujinx/Ryujinx.git
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* Initial test for texture sync * WIP new texture flushing setup * Improve rules for incompatible overlaps Fixes a lot of issues with Unreal Engine games. Still a few minor issues (some caused by dma fast path?) Needs docs and cleanup. * Cleanup, improvements Improve rules for fast DMA * Small tweak to group together flushes of overlapping handles. * Fixes, flush overlapping texture data for ASTC and BC4/5 compressed textures. Fixes the new Life is Strange game. * Flush overlaps before init data, fix 3d texture size/overlap stuff * Fix 3D Textures, faster single layer flush Note: nosy people can no longer merge this with Vulkan. (unless they are nosy enough to implement the new backend methods) * Remove unused method * Minor cleanup * More cleanup * Use the More Fun and Hopefully No Driver Bugs method for getting compressed tex too This one's for metro * Address feedback, ASTC+ETC to FormatClass * Change offset to use Span slice rather than IntPtr Add * Fix this too
59 lines
2 KiB
C#
59 lines
2 KiB
C#
using Ryujinx.Memory;
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using Ryujinx.Memory.Range;
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using System;
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namespace Ryujinx.Graphics.Gpu.Memory
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{
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/// <summary>
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/// A writable block that targets a given MultiRange within a PhysicalMemory instance.
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/// </summary>
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internal class MultiRangeWritableBlock : IWritableBlock
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{
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private readonly MultiRange _range;
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private readonly PhysicalMemory _physicalMemory;
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/// <summary>
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/// Creates a new MultiRangeWritableBlock.
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/// </summary>
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/// <param name="range">The MultiRange to write to</param>
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/// <param name="physicalMemory">The PhysicalMemory the given MultiRange addresses</param>
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public MultiRangeWritableBlock(MultiRange range, PhysicalMemory physicalMemory)
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{
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_range = range;
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_physicalMemory = physicalMemory;
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}
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/// <summary>
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/// Write data to the MultiRange.
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/// </summary>
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/// <param name="va">Offset address</param>
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/// <param name="data">Data to write</param>
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/// <exception cref="ArgumentException">Throw when a non-zero offset is given</exception>
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public void Write(ulong va, ReadOnlySpan<byte> data)
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{
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if (va != 0)
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{
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throw new ArgumentException($"{nameof(va)} cannot be non-zero for {nameof(MultiRangeWritableBlock)}.");
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}
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_physicalMemory.Write(_range, data);
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}
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/// <summary>
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/// Write data to the MultiRange, without tracking.
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/// </summary>
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/// <param name="va">Offset address</param>
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/// <param name="data">Data to write</param>
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/// <exception cref="ArgumentException">Throw when a non-zero offset is given</exception>
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public void WriteUntracked(ulong va, ReadOnlySpan<byte> data)
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{
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if (va != 0)
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{
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throw new ArgumentException($"{nameof(va)} cannot be non-zero for {nameof(MultiRangeWritableBlock)}.");
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}
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_physicalMemory.WriteUntracked(_range, data);
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}
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}
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}
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