mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-18 06:38:42 +02:00
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
73 lines
2.9 KiB
C#
73 lines
2.9 KiB
C#
using Ryujinx.Common.Memory;
|
|
using Ryujinx.Graphics.Video;
|
|
|
|
namespace Ryujinx.Graphics.Nvdec.Types.Vp9
|
|
{
|
|
struct BackwardUpdates
|
|
{
|
|
public Array7<Array3<Array2<uint>>> InterModeCounts;
|
|
public Array4<Array10<uint>> YModeCounts;
|
|
public Array10<Array10<uint>> UvModeCounts;
|
|
public Array16<Array4<uint>> PartitionCounts;
|
|
public Array4<Array3<uint>> SwitchableInterpsCount;
|
|
public Array4<Array2<uint>> IntraInterCount;
|
|
public Array5<Array2<uint>> CompInterCount;
|
|
public Array5<Array2<Array2<uint>>> SingleRefCount;
|
|
public Array5<Array2<uint>> CompRefCount;
|
|
public Array2<Array4<uint>> Tx32x32;
|
|
public Array2<Array3<uint>> Tx16x16;
|
|
public Array2<Array2<uint>> Tx8x8;
|
|
public Array3<Array2<uint>> MbSkipCount;
|
|
public Array4<uint> Joints;
|
|
public Array2<Array2<uint>> Sign;
|
|
public Array2<Array11<uint>> Classes;
|
|
public Array2<Array2<uint>> Class0;
|
|
public Array2<Array10<Array2<uint>>> Bits;
|
|
public Array2<Array2<Array4<uint>>> Class0Fp;
|
|
public Array2<Array4<uint>> Fp;
|
|
public Array2<Array2<uint>> Class0Hp;
|
|
public Array2<Array2<uint>> Hp;
|
|
public Array4<Array2<Array2<Array6<Array6<Array4<uint>>>>>> CoefCounts;
|
|
public Array4<Array2<Array2<Array6<Array6<uint>>>>> EobCounts;
|
|
|
|
public BackwardUpdates(ref Vp9BackwardUpdates counts)
|
|
{
|
|
InterModeCounts = new Array7<Array3<Array2<uint>>>();
|
|
|
|
for (int i = 0; i < 7; i++)
|
|
{
|
|
InterModeCounts[i][0][0] = counts.InterMode[i][2];
|
|
InterModeCounts[i][0][1] = counts.InterMode[i][0] + counts.InterMode[i][1] + counts.InterMode[i][3];
|
|
InterModeCounts[i][1][0] = counts.InterMode[i][0];
|
|
InterModeCounts[i][1][1] = counts.InterMode[i][1] + counts.InterMode[i][3];
|
|
InterModeCounts[i][2][0] = counts.InterMode[i][1];
|
|
InterModeCounts[i][2][1] = counts.InterMode[i][3];
|
|
}
|
|
|
|
YModeCounts = counts.YMode;
|
|
UvModeCounts = counts.UvMode;
|
|
PartitionCounts = counts.Partition;
|
|
SwitchableInterpsCount = counts.SwitchableInterp;
|
|
IntraInterCount = counts.IntraInter;
|
|
CompInterCount = counts.CompInter;
|
|
SingleRefCount = counts.SingleRef;
|
|
CompRefCount = counts.CompRef;
|
|
Tx32x32 = counts.Tx32x32;
|
|
Tx16x16 = counts.Tx16x16;
|
|
Tx8x8 = counts.Tx8x8;
|
|
MbSkipCount = counts.Skip;
|
|
Joints = counts.Joints;
|
|
Sign = counts.Sign;
|
|
Classes = counts.Classes;
|
|
Class0 = counts.Class0;
|
|
Bits = counts.Bits;
|
|
Class0Fp = counts.Class0Fp;
|
|
Fp = counts.Fp;
|
|
Class0Hp = counts.Class0Hp;
|
|
Hp = counts.Hp;
|
|
CoefCounts = counts.Coef;
|
|
EobCounts = counts.EobBranch;
|
|
}
|
|
}
|
|
}
|