9cb57fb4bb
* Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment
76 lines
No EOL
2.6 KiB
C#
76 lines
No EOL
2.6 KiB
C#
using System.Collections.Generic;
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namespace ChocolArm64.Translation
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{
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class ILBlock : IILEmit
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{
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public long IntInputs { get; private set; }
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public long IntOutputs { get; private set; }
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public long IntAwOutputs { get; private set; }
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public long VecInputs { get; private set; }
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public long VecOutputs { get; private set; }
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public long VecAwOutputs { get; private set; }
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public bool HasStateStore { get; private set; }
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public List<IILEmit> IlEmitters { get; private set; }
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public ILBlock Next { get; set; }
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public ILBlock Branch { get; set; }
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public ILBlock()
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{
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IlEmitters = new List<IILEmit>();
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}
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public void Add(IILEmit ilEmitter)
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{
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if (ilEmitter is ILBarrier)
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{
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//Those barriers are used to separate the groups of CIL
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//opcodes emitted by each ARM instruction.
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//We can only consider the new outputs for doing input elimination
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//after all the CIL opcodes used by the instruction being emitted.
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IntAwOutputs = IntOutputs;
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VecAwOutputs = VecOutputs;
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}
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else if (ilEmitter is IlOpCodeLoad ld && ILEmitter.IsRegIndex(ld.Index))
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{
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switch (ld.IoType)
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{
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case IoType.Flag: IntInputs |= ((1L << ld.Index) << 32) & ~IntAwOutputs; break;
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case IoType.Int: IntInputs |= (1L << ld.Index) & ~IntAwOutputs; break;
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case IoType.Vector: VecInputs |= (1L << ld.Index) & ~VecAwOutputs; break;
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}
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}
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else if (ilEmitter is IlOpCodeStore st)
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{
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if (ILEmitter.IsRegIndex(st.Index))
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{
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switch (st.IoType)
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{
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case IoType.Flag: IntOutputs |= (1L << st.Index) << 32; break;
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case IoType.Int: IntOutputs |= 1L << st.Index; break;
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case IoType.Vector: VecOutputs |= 1L << st.Index; break;
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}
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}
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if (st.IoType == IoType.Fields)
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{
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HasStateStore = true;
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}
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}
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IlEmitters.Add(ilEmitter);
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}
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public void Emit(ILEmitter context)
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{
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foreach (IILEmit ilEmitter in IlEmitters)
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{
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ilEmitter.Emit(context);
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}
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}
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}
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} |