caa181edf2
* save common implementation * remove zero userid check * Renamed UserId to UInt128 * fix index in hex conversion
94 lines
No EOL
2.8 KiB
C#
94 lines
No EOL
2.8 KiB
C#
using Ryujinx.HLE.FileSystem;
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using Ryujinx.HLE.HOS.Ipc;
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using Ryujinx.HLE.Utilities;
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using System.Collections.Generic;
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namespace Ryujinx.HLE.HOS.Services.FspSrv
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{
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class IFileSystemProxy : IpcService
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{
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private Dictionary<int, ServiceProcessRequest> m_Commands;
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public override IReadOnlyDictionary<int, ServiceProcessRequest> Commands => m_Commands;
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public IFileSystemProxy()
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{
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m_Commands = new Dictionary<int, ServiceProcessRequest>()
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{
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{ 1, SetCurrentProcess },
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{ 18, OpenSdCardFileSystem },
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{ 51, OpenSaveDataFileSystem },
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{ 52, OpenSaveDataFileSystemBySystemSaveDataId },
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{ 200, OpenDataStorageByCurrentProcess },
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{ 203, OpenPatchDataStorageByCurrentProcess },
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{ 1005, GetGlobalAccessLogMode }
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};
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}
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public long SetCurrentProcess(ServiceCtx Context)
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{
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return 0;
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}
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public long OpenSdCardFileSystem(ServiceCtx Context)
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{
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MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetSdCardPath()));
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return 0;
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}
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public long OpenSaveDataFileSystem(ServiceCtx Context)
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{
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LoadSaveDataFileSystem(Context);
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return 0;
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}
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public long OpenSaveDataFileSystemBySystemSaveDataId(ServiceCtx Context)
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{
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LoadSaveDataFileSystem(Context);
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return 0;
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}
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public long OpenDataStorageByCurrentProcess(ServiceCtx Context)
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{
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MakeObject(Context, new IStorage(Context.Device.FileSystem.RomFs));
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return 0;
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}
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public long OpenPatchDataStorageByCurrentProcess(ServiceCtx Context)
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{
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MakeObject(Context, new IStorage(Context.Device.FileSystem.RomFs));
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return 0;
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}
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public long GetGlobalAccessLogMode(ServiceCtx Context)
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{
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Context.ResponseData.Write(0);
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return 0;
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}
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public void LoadSaveDataFileSystem(ServiceCtx Context)
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{
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SaveSpaceId SaveSpaceId = (SaveSpaceId)Context.RequestData.ReadInt64();
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long TitleId = Context.RequestData.ReadInt64();
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UInt128 UserId = new UInt128(
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Context.RequestData.ReadInt64(),
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Context.RequestData.ReadInt64());
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long SaveId = Context.RequestData.ReadInt64();
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SaveDataType SaveDataType = (SaveDataType)Context.RequestData.ReadByte();
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SaveInfo SaveInfo = new SaveInfo(TitleId, SaveId, SaveDataType, UserId, SaveSpaceId);
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MakeObject(Context, new IFileSystem(Context.Device.FileSystem.GetGameSavePath(SaveInfo, Context)));
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}
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}
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} |