Ryujinx/Ryujinx.Core/Hid/HidTouchScreen.cs
2018-02-22 10:28:27 -03:00

55 lines
1.5 KiB
C#

using System.Runtime.InteropServices;
namespace Ryujinx.Core
{
[StructLayout(LayoutKind.Sequential, Size = 0x28)]
public struct HidTouchScreenHeader
{
public ulong TimestampTicks;
public ulong NumEntries;
public ulong LatestEntry;
public ulong MaxEntryIndex;
public ulong Timestamp;
}
[StructLayout(LayoutKind.Sequential, Size = 0x10)]
public struct HidTouchScreenEntryHeader
{
public ulong Timestamp;
public ulong NumTouches;
}
[StructLayout(LayoutKind.Sequential, Size = 0x28)]
public struct HidTouchScreenEntryTouch
{
public ulong Timestamp;
public uint Padding;
public uint TouchIndex;
public uint X;
public uint Y;
public uint DiameterX;
public uint DiameterY;
public uint Angle;
public uint Padding_2;
}
[StructLayout(LayoutKind.Sequential, Size = 0x298)]
public struct HidTouchScreenEntry
{
public HidTouchScreenEntryHeader Header;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16)]
public HidTouchScreenEntryTouch[] Touches;
public ulong Unknown;
}
[StructLayout(LayoutKind.Sequential, Size = 0x3000)]
public struct HidTouchScreen
{
public HidTouchScreenHeader Header;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 17)]
public HidTouchScreenEntry[] Entries;
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 0x3C0)]
public byte[] Padding;
}
}