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* First working vibration implementation * Fix Infinite Rumble in SDL2Mouse * Stop ignoring one vibValues every 2 * Remove RumbleInfinity as suggested * Reworked all the vibration handle / calculation * Revert HidVibrationDevicePosition changes * Add UI to enable and tune rumble * Remove some stub logs * Add PlayerIndex in rumble debug log * Fix all requested changes * Implements hid::GetVibrationDeviceInfo * Better implements HidVibrationValue.Equals/GetHashCode * Added requested changes from code review * Last fixes from review * Update configuration file version for rebase |
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Motion | ||
GamepadInputId.cs | ||
GenericControllerInputConfig.cs | ||
JoyconConfigControllerStick.cs | ||
RumbleConfigController.cs | ||
StandardControllerInputConfig.cs | ||
StickInputId.cs |