Ryujinx/Ryujinx.Graphics.Gpu/Engine/MME
2021-08-29 16:52:38 -03:00
..
AluOperation.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
AluRegOperation.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
AssignmentOperation.cs Implement a Macro JIT (#1445) 2020-08-03 03:36:57 +02:00
IMacroEE.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
Macro.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
MacroHLE.cs Handle indirect draw counts with non-zero draw starts properly (#2593) 2021-08-29 16:52:38 -03:00
MacroHLEFunctionName.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
MacroHLETable.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
MacroInterpreter.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
MacroJit.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00
MacroJitCompiler.cs Separate GPU engines (part 2/2) (#2440) 2021-07-11 17:20:40 -03:00
MacroJitContext.cs Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557) 2021-08-26 23:50:28 +02:00