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* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table |
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.. | ||
AtomicMinMaxS32Shared.glsl | ||
AtomicMinMaxS32Storage.glsl | ||
HelperFunctionNames.cs | ||
MultiplyHighS32.glsl | ||
MultiplyHighU32.glsl | ||
Shuffle.glsl | ||
ShuffleDown.glsl | ||
ShuffleUp.glsl | ||
ShuffleXor.glsl | ||
SwizzleAdd.glsl | ||
TexelFetchScale_cp.glsl | ||
TexelFetchScale_fp.glsl |