Ryujinx/Ryujinx.Graphics.Shader/Translation/TranslationCounts.cs
gdkchan 0f6ec446ea
Replace BGRA and scale uniforms with a uniform block (#2496)
* Replace BGRA and scale uniforms with a uniform block

* Setting the data again on program change is no longer needed

* Optimize and resolve some warnings

* Avoid redundant support buffer updates

* Some optimizations to BindBuffers (now inlined)

* Unify render scale arrays
2021-08-11 21:33:43 +02:00

37 lines
921 B
C#

namespace Ryujinx.Graphics.Shader.Translation
{
public class TranslationCounts
{
public int UniformBuffersCount { get; private set; }
public int StorageBuffersCount { get; private set; }
public int TexturesCount { get; private set; }
public int ImagesCount { get; private set; }
public TranslationCounts()
{
// The first binding is reserved for the support buffer.
UniformBuffersCount = 1;
}
internal int IncrementUniformBuffersCount()
{
return UniformBuffersCount++;
}
internal int IncrementStorageBuffersCount()
{
return StorageBuffersCount++;
}
internal int IncrementTexturesCount()
{
return TexturesCount++;
}
internal int IncrementImagesCount()
{
return ImagesCount++;
}
}
}