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* Replace BGRA and scale uniforms with a uniform block * Setting the data again on program change is no longer needed * Optimize and resolve some warnings * Avoid redundant support buffer updates * Some optimizations to BindBuffers (now inlined) * Unify render scale arrays
37 lines
921 B
C#
37 lines
921 B
C#
namespace Ryujinx.Graphics.Shader.Translation
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{
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public class TranslationCounts
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{
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public int UniformBuffersCount { get; private set; }
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public int StorageBuffersCount { get; private set; }
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public int TexturesCount { get; private set; }
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public int ImagesCount { get; private set; }
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public TranslationCounts()
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{
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// The first binding is reserved for the support buffer.
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UniformBuffersCount = 1;
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}
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internal int IncrementUniformBuffersCount()
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{
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return UniformBuffersCount++;
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}
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internal int IncrementStorageBuffersCount()
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{
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return StorageBuffersCount++;
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}
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internal int IncrementTexturesCount()
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{
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return TexturesCount++;
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}
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internal int IncrementImagesCount()
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{
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return ImagesCount++;
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}
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}
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}
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