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Cleans "sdcard:/Nintendo/save" and deletes "sdcard:/save" when opening the emulator. Works around invalid encryption when keys or the SD card encryption seed are changed.
30 lines
1 KiB
C#
30 lines
1 KiB
C#
using LibHac;
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using LibHac.Common;
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using LibHac.Fs;
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using LibHac.Fs.Fsa;
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using LibHac.FsSrv.FsCreator;
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using LibHac.FsSystem;
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namespace Ryujinx.HLE.FileSystem
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{
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public class EncryptedFileSystemCreator : IEncryptedFileSystemCreator
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{
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public Result Create(out ReferenceCountedDisposable<IFileSystem> encryptedFileSystem, ReferenceCountedDisposable<IFileSystem> baseFileSystem,
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EncryptedFsKeyId keyId, in EncryptionSeed encryptionSeed)
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{
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UnsafeHelpers.SkipParamInit(out encryptedFileSystem);
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if (keyId < EncryptedFsKeyId.Save || keyId > EncryptedFsKeyId.CustomStorage)
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{
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return ResultFs.InvalidArgument.Log();
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}
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// Force all-zero keys for now since people can open the emulator with different keys or sd seeds sometimes
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var fs = new AesXtsFileSystem(baseFileSystem, new byte[0x32], 0x4000);
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encryptedFileSystem = new ReferenceCountedDisposable<IFileSystem>(fs);
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return Result.Success;
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}
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}
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}
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