Ryujinx/ChocolArm64/Decoders/OpCodeAluRs64.cs
gdkchan 36e8e074c9
Misc. CPU improvements (#519)
* Fix and simplify TranslatorCache

* Fix some assignment alignments, remove some unused usings

* Changes to ILEmitter, separate it from ILEmitterCtx

* Rename ILEmitter to ILMethodBuilder

* Rename LdrLit and *_Fix opcodes

* Revert TranslatorCache impl to the more performant one, fix a few issues with it

* Allow EmitOpCode to be called even after everything has been emitted

* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point

* Remove unneeded temp use

* Add missing exit call on TestExclusive

* Use better hash

* Implement the == and != operators
2018-12-10 22:58:52 -02:00

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C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeAluRs64 : OpCodeAlu64, IOpCodeAluRs64
{
public int Shift { get; private set; }
public int Rm { get; private set; }
public ShiftType ShiftType { get; private set; }
public OpCodeAluRs64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
int shift = (opCode >> 10) & 0x3f;
if (shift >= GetBitsCount())
{
Emitter = InstEmit.Und;
return;
}
Shift = shift;
Rm = (opCode >> 16) & 0x1f;
ShiftType = (ShiftType)((opCode >> 22) & 0x3);
}
}
}