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* Refactoring and optimization on CPU translation * Remove now unused property * Rename ilBlock -> block (local) * Change equality comparison on RegisterMask for consistency Co-Authored-By: gdkchan <gab.dark.100@gmail.com> * Add back the aggressive inlining attribute to the Synchronize method * Implement IEquatable on the Register struct * Fix identation
56 lines
1.5 KiB
C#
56 lines
1.5 KiB
C#
using System;
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namespace ChocolArm64.IntermediateRepresentation
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{
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struct RegisterMask : IEquatable<RegisterMask>
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{
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public long IntMask { get; set; }
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public long VecMask { get; set; }
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public RegisterMask(long intMask, long vecMask)
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{
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IntMask = intMask;
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VecMask = vecMask;
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}
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public static RegisterMask operator &(RegisterMask x, RegisterMask y)
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{
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return new RegisterMask(x.IntMask & y.IntMask, x.VecMask & y.VecMask);
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}
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public static RegisterMask operator |(RegisterMask x, RegisterMask y)
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{
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return new RegisterMask(x.IntMask | y.IntMask, x.VecMask | y.VecMask);
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}
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public static RegisterMask operator ~(RegisterMask x)
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{
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return new RegisterMask(~x.IntMask, ~x.VecMask);
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}
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public static bool operator ==(RegisterMask x, RegisterMask y)
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{
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return x.Equals(y);
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}
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public static bool operator !=(RegisterMask x, RegisterMask y)
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{
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return !x.Equals(y);
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}
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public override bool Equals(object obj)
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{
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return obj is RegisterMask regMask && Equals(regMask);
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}
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public bool Equals(RegisterMask other)
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{
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return IntMask == other.IntMask && VecMask == other.VecMask;
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(IntMask, VecMask);
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}
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}
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}
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