Ryujinx/ChocolArm64/Translation/Translator.cs
gdkchan 8a7d99cdea Refactoring and optimization on CPU translation (#661)
* Refactoring and optimization on CPU translation

* Remove now unused property

* Rename ilBlock -> block (local)

* Change equality comparison on RegisterMask for consistency

Co-Authored-By: gdkchan <gab.dark.100@gmail.com>

* Add back the aggressive inlining attribute to the Synchronize method

* Implement IEquatable on the Register struct

* Fix identation
2019-04-26 14:55:12 +10:00

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7.9 KiB
C#

using ChocolArm64.Decoders;
using ChocolArm64.Events;
using ChocolArm64.IntermediateRepresentation;
using ChocolArm64.Memory;
using ChocolArm64.State;
using System;
using System.Reflection.Emit;
using System.Threading;
namespace ChocolArm64.Translation
{
public class Translator
{
private MemoryManager _memory;
private CpuThreadState _dummyThreadState;
private TranslatorCache _cache;
private TranslatorQueue _queue;
private Thread _backgroundTranslator;
public event EventHandler<CpuTraceEventArgs> CpuTrace;
public bool EnableCpuTrace { get; set; }
private volatile int _threadCount;
public Translator(MemoryManager memory)
{
_memory = memory;
_dummyThreadState = new CpuThreadState();
_dummyThreadState.Running = false;
_cache = new TranslatorCache();
_queue = new TranslatorQueue();
}
internal void ExecuteSubroutine(CpuThread thread, long position)
{
if (Interlocked.Increment(ref _threadCount) == 1)
{
_backgroundTranslator = new Thread(TranslateQueuedSubs);
_backgroundTranslator.Start();
}
ExecuteSubroutine(thread.ThreadState, position);
if (Interlocked.Decrement(ref _threadCount) == 0)
{
_queue.ForceSignal();
}
}
private void ExecuteSubroutine(CpuThreadState state, long position)
{
state.CurrentTranslator = this;
do
{
if (EnableCpuTrace)
{
CpuTrace?.Invoke(this, new CpuTraceEventArgs(position));
}
if (!_cache.TryGetSubroutine(position, out TranslatedSub sub))
{
sub = TranslateLowCq(position, state.GetExecutionMode());
}
position = sub.Execute(state, _memory);
}
while (position != 0 && state.Running);
state.CurrentTranslator = null;
}
internal ArmSubroutine GetOrTranslateSubroutine(CpuThreadState state, long position, CallType cs)
{
if (!_cache.TryGetSubroutine(position, out TranslatedSub sub))
{
sub = TranslateLowCq(position, state.GetExecutionMode());
}
if (sub.Rejit())
{
bool isComplete = cs == CallType.Call ||
cs == CallType.VirtualCall;
_queue.Enqueue(position, state.GetExecutionMode(), TranslationTier.Tier1, isComplete);
}
return sub.Delegate;
}
private void TranslateQueuedSubs()
{
while (_threadCount != 0)
{
if (_queue.TryDequeue(out TranslatorQueueItem item))
{
bool isCached = _cache.TryGetSubroutine(item.Position, out TranslatedSub sub);
if (isCached && item.Tier <= sub.Tier)
{
continue;
}
if (item.Tier == TranslationTier.Tier0)
{
TranslateLowCq(item.Position, item.Mode);
}
else
{
TranslateHighCq(item.Position, item.Mode, item.IsComplete);
}
}
else
{
_queue.WaitForItems();
}
}
}
private TranslatedSub TranslateLowCq(long position, ExecutionMode mode)
{
Block[] blocks = Decoder.DecodeBasicBlock(_memory, (ulong)position, mode);
ILEmitterCtx context = new ILEmitterCtx(_memory, _cache, _queue, TranslationTier.Tier0);
BasicBlock[] bbs = EmitAndGetBlocks(context, blocks);
TranslatedSubBuilder builder = new TranslatedSubBuilder(mode);
string name = GetSubroutineName(position);
TranslatedSub subroutine = builder.Build(bbs, name, TranslationTier.Tier0);
return _cache.GetOrAdd(position, subroutine, GetOpsCount(bbs));
}
private TranslatedSub TranslateHighCq(long position, ExecutionMode mode, bool isComplete)
{
Block[] blocks = Decoder.DecodeSubroutine(_memory, (ulong)position, mode);
ILEmitterCtx context = new ILEmitterCtx(_memory, _cache, _queue, TranslationTier.Tier1);
if (blocks[0].Address != (ulong)position)
{
context.Emit(OpCodes.Br, context.GetLabel(position));
}
BasicBlock[] bbs = EmitAndGetBlocks(context, blocks);
isComplete &= !context.HasIndirectJump;
TranslatedSubBuilder builder = new TranslatedSubBuilder(mode, isComplete);
string name = GetSubroutineName(position);
TranslatedSub subroutine = builder.Build(bbs, name, TranslationTier.Tier1, context.HasSlowCall);
ForceAheadOfTimeCompilation(subroutine);
_cache.AddOrUpdate(position, subroutine, GetOpsCount(bbs));
return subroutine;
}
private static BasicBlock[] EmitAndGetBlocks(ILEmitterCtx context, Block[] blocks)
{
for (int blkIndex = 0; blkIndex < blocks.Length; blkIndex++)
{
Block block = blocks[blkIndex];
context.CurrBlock = block;
context.MarkLabel(context.GetLabel((long)block.Address));
for (int opcIndex = 0; opcIndex < block.OpCodes.Count; opcIndex++)
{
OpCode64 opCode = block.OpCodes[opcIndex];
context.CurrOp = opCode;
bool isLastOp = opcIndex == block.OpCodes.Count - 1;
if (isLastOp && block.Branch != null && block.Branch.Address <= block.Address)
{
context.EmitSynchronization();
}
ILLabel lblPredicateSkip = null;
if (opCode is OpCode32 op && op.Cond < Condition.Al)
{
lblPredicateSkip = new ILLabel();
context.EmitCondBranch(lblPredicateSkip, op.Cond.Invert());
}
opCode.Emitter(context);
if (lblPredicateSkip != null)
{
context.MarkLabel(lblPredicateSkip);
context.ResetBlockStateForPredicatedOp();
//If this is the last op on the block, and there's no "next" block
//after this one, then we have to return right now, with the address
//of the next instruction to be executed (in the case that the condition
//is false, and the branch was not taken, as all basic blocks should end
//with some kind of branch).
if (isLastOp && block.Next == null)
{
context.EmitStoreContext();
context.EmitLdc_I8(opCode.Position + opCode.OpCodeSizeInBytes);
context.Emit(OpCodes.Ret);
}
}
}
}
return context.GetBlocks();
}
private static string GetSubroutineName(long position)
{
return $"Sub{position:x16}";
}
private static int GetOpsCount(BasicBlock[] blocks)
{
int opCount = 0;
foreach (BasicBlock block in blocks)
{
opCount += block.Count;
}
return opCount;
}
private void ForceAheadOfTimeCompilation(TranslatedSub subroutine)
{
subroutine.Execute(_dummyThreadState, null);
}
}
}