.. |
OpenGL
|
[GPU] Set frame buffer texture size to window size
|
2018-04-14 01:31:27 -03:00 |
Shader
|
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
|
2018-04-19 16:18:30 -03:00 |
Texture
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
EmbeddedResource.cs
|
Somewhat better NvFlinger (I guess) (fixes #30)
|
2018-02-23 18:48:27 -03:00 |
GalBlendEquation.cs
|
Fix for current framebuffer issues (#78)
|
2018-04-13 15:12:58 -03:00 |
GalBlendFactor.cs
|
Fix for current framebuffer issues (#78)
|
2018-04-13 15:12:58 -03:00 |
GalClearBufferFlags.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalColorF.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalConsts.cs
|
[GPU] Fix frame buffer being upside down in some cases
|
2018-04-14 00:39:24 -03:00 |
GalIndexFormat.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalPrimitiveType.cs
|
Split main project into core,graphics and chocolarm4 subproject (#29)
|
2018-02-20 17:09:23 -03:00 |
GalShaderType.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalTexture.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalTextureFilter.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalTextureFormat.cs
|
[GPU] Add support for the BC4/5 texture formats
|
2018-04-10 18:54:50 -03:00 |
GalTextureMipFilter.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalTextureSampler.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalTextureWrap.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalVertexAttrib.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
GalVertexAttribSize.cs
|
Split main project into core,graphics and chocolarm4 subproject (#29)
|
2018-02-20 17:09:23 -03:00 |
GalVertexAttribType.cs
|
Split main project into core,graphics and chocolarm4 subproject (#29)
|
2018-02-20 17:09:23 -03:00 |
IGalRenderer.cs
|
[GPU] Fix frame buffer being upside down in some cases
|
2018-04-14 00:39:24 -03:00 |
ShaderDeclInfo.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |
ShaderException.cs
|
Merge shader branch, adding support for GLSL decompilation, a macro
|
2018-04-08 16:41:38 -03:00 |