Ryujinx/Ryujinx.Graphics/Gal
2018-04-19 16:18:30 -03:00
..
OpenGL [GPU] Set frame buffer texture size to window size 2018-04-14 01:31:27 -03:00
Shader Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes 2018-04-19 16:18:30 -03:00
Texture Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
EmbeddedResource.cs Somewhat better NvFlinger (I guess) (fixes #30) 2018-02-23 18:48:27 -03:00
GalBlendEquation.cs Fix for current framebuffer issues (#78) 2018-04-13 15:12:58 -03:00
GalBlendFactor.cs Fix for current framebuffer issues (#78) 2018-04-13 15:12:58 -03:00
GalClearBufferFlags.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalColorF.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalConsts.cs [GPU] Fix frame buffer being upside down in some cases 2018-04-14 00:39:24 -03:00
GalIndexFormat.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalPrimitiveType.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
GalShaderType.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalTexture.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalTextureFilter.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalTextureFormat.cs [GPU] Add support for the BC4/5 texture formats 2018-04-10 18:54:50 -03:00
GalTextureMipFilter.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalTextureSampler.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalTextureWrap.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalVertexAttrib.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
GalVertexAttribSize.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
GalVertexAttribType.cs Split main project into core,graphics and chocolarm4 subproject (#29) 2018-02-20 17:09:23 -03:00
IGalRenderer.cs [GPU] Fix frame buffer being upside down in some cases 2018-04-14 00:39:24 -03:00
ShaderDeclInfo.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00
ShaderException.cs Merge shader branch, adding support for GLSL decompilation, a macro 2018-04-08 16:41:38 -03:00