Ryujinx/src/Ryujinx.Graphics.OpenGL
2023-05-13 00:59:46 +00:00
..
Effects Move solution and projects to src 2023-04-27 23:51:14 +02:00
Helper Move solution and projects to src 2023-04-27 23:51:14 +02:00
Image Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00
Queries Move solution and projects to src 2023-04-27 23:51:14 +02:00
BackgroundContextWorker.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Buffer.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
Constants.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Debugger.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
DrawTextureEmulation.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
EnumConversion.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FormatInfo.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
FormatTable.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Framebuffer.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Handle.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
HwCapabilities.cs Use ToLowerInvariant when detecting GPU vendor. (#4815) 2023-05-05 16:35:59 +00:00
IOpenGLContext.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
OpenGLRenderer.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
PersistentBuffers.cs GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) 2023-05-01 16:05:12 -03:00
Pipeline.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Program.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
ResourcePool.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Ryujinx.Graphics.OpenGL.csproj Move solution and projects to src 2023-04-27 23:51:14 +02:00
Sync.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
VertexArray.cs Move solution and projects to src 2023-04-27 23:51:14 +02:00
Window.cs Set OpenGL PixelPackBuffer to 0 when done (#4921) 2023-05-13 00:59:46 +00:00