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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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BC7ModeInfo.cs | ||
BC67Tables.cs | ||
BC67Utils.cs | ||
Block.cs | ||
RgbaColor8.cs | ||
RgbaColor32.cs |