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* Move ShaderBinaries into individual spv files * Rename binaries directory, remove variables and add helper method instead * Update .csproj file * Move ShaderBinaries into individual spv files * Rename binaries directory, remove variables and add helper method instead * Split shader binaries into folders, use string.Join to create filepath * Move files back to general binaries folder * Remove ShaderSource suffix from file names --------- Co-authored-by: Egor Alekseychik <e.alekseychik@syberry.com> Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
65 lines
3.5 KiB
XML
65 lines
3.5 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net7.0</TargetFramework>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<ItemGroup>
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<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
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<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
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<EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
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<EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />
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<EmbeddedResource Include="Effects\Shaders\Fxaa.spv" />
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<EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" />
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<EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" />
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<EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ChangeBufferStride.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitClearAlphaFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitVertex.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearFFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearSIFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearUIFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearVertex.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyShorteningCompute.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyToNonMsCompute.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyWideningCompute.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsVertex.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ConvertD32S8ToD24S8.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndexBuffer.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndirectData.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToNonMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToMsFragment.spv" />
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<EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToNonMsFragment.spv" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
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<PackageReference Include="shaderc.net" />
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<PackageReference Include="Silk.NET.Vulkan" />
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<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
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<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
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<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
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</ItemGroup>
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</Project>
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