Ryujinx/src/Ryujinx.Graphics.Vulkan/Ryujinx.Graphics.Vulkan.csproj
ealekseychik ac2444f908
Move ShaderBinaries into individual .spv files (#5280)
* Move ShaderBinaries into individual spv files

* Rename binaries directory, remove variables and add helper method instead

* Update .csproj file

* Move ShaderBinaries into individual spv files

* Rename binaries directory, remove variables and add helper method instead

* Split shader binaries into folders, use string.Join to create filepath

* Move files back to general binaries folder

* Remove ShaderSource suffix from file names

---------

Co-authored-by: Egor Alekseychik <e.alekseychik@syberry.com>
Co-authored-by: Gabriel A <gab.dark.100@gmail.com>
2023-07-11 14:41:18 -03:00

65 lines
3.5 KiB
XML

<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net7.0</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<EmbeddedResource Include="Effects\Textures\SmaaAreaTexture.bin" />
<EmbeddedResource Include="Effects\Textures\SmaaSearchTexture.bin" />
<EmbeddedResource Include="Effects\Shaders\FsrScaling.spv" />
<EmbeddedResource Include="Effects\Shaders\FsrSharpening.spv" />
<EmbeddedResource Include="Effects\Shaders\Fxaa.spv" />
<EmbeddedResource Include="Effects\Shaders\SmaaBlend.spv" />
<EmbeddedResource Include="Effects\Shaders\SmaaEdge.spv" />
<EmbeddedResource Include="Effects\Shaders\SmaaNeighbour.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ChangeBufferStride.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitClearAlphaFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitMsFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorBlitVertex.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearFFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearSIFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearUIFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorClearVertex.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyShorteningCompute.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyToNonMsCompute.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorCopyWideningCompute.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ColorDrawToMsVertex.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ConvertD32S8ToD24S8.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndexBuffer.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\ConvertIndirectData.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\DepthBlitMsFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToMsFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\DepthDrawToNonMsFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\StencilBlitMsFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToMsFragment.spv" />
<EmbeddedResource Include="Shaders\SpirvBinaries\StencilDrawToNonMsFragment.spv" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="OpenTK.Windowing.GraphicsLibraryFramework" />
<PackageReference Include="shaderc.net" />
<PackageReference Include="Silk.NET.Vulkan" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.EXT" />
<PackageReference Include="Silk.NET.Vulkan.Extensions.KHR" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.Graphics.GAL\Ryujinx.Graphics.GAL.csproj" />
</ItemGroup>
</Project>