4d02a2d2c0
* Initial NVDEC and VIC implementation * Update FFmpeg.AutoGen to 4.3.0 * Add nvdec dependencies for Windows * Unify some VP9 structures * Rename VP9 structure fields * Improvements to Video API * XML docs for Common.Memory * Remove now unused or redundant overloads from MemoryAccessor * NVDEC UV surface read/write scalar paths * Add FIXME comments about hacky things/stuff that will need to be fixed in the future * Cleaned up VP9 memory allocation * Remove some debug logs * Rename some VP9 structs * Remove unused struct * No need to compile Ryujinx.Graphics.Host1x with unsafe anymore * Name AsyncWorkQueue threads to make debugging easier * Make Vp9PictureInfo a ref struct * LayoutConverter no longer needs the depth argument (broken by rebase) * Pooling of VP9 buffers, plus fix a memory leak on VP9 * Really wish VS could rename projects properly... * Address feedback * Remove using * Catch OperationCanceledException * Add licensing informations * Add THIRDPARTY.md to release too Co-authored-by: Thog <me@thog.eu>
33 lines
975 B
C#
33 lines
975 B
C#
using FFmpeg.AutoGen;
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using Ryujinx.Graphics.Video;
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using System;
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namespace Ryujinx.Graphics.Nvdec.H264
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{
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unsafe class Surface : ISurface
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{
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public AVFrame* Frame { get; }
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public Plane YPlane => new Plane((IntPtr)Frame->data[0], Stride * Height);
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public Plane UPlane => new Plane((IntPtr)Frame->data[1], UvStride * UvHeight);
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public Plane VPlane => new Plane((IntPtr)Frame->data[2], UvStride * UvHeight);
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public int Width => Frame->width;
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public int Height => Frame->height;
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public int Stride => Frame->linesize[0];
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public int UvWidth => (Frame->width + 1) >> 1;
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public int UvHeight => (Frame->height + 1) >> 1;
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public int UvStride => Frame->linesize[1];
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public Surface()
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{
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Frame = ffmpeg.av_frame_alloc();
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}
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public void Dispose()
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{
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ffmpeg.av_frame_unref(Frame);
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ffmpeg.av_free(Frame);
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}
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}
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}
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