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This is the first commit of a series of reformat around the codebase as discussed internally some weeks ago. This project being one that isn't touched that much, it shouldn't cause conflict with any opened PRs.
74 lines
No EOL
2.9 KiB
C#
74 lines
No EOL
2.9 KiB
C#
using Ryujinx.Memory;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Dsp.State
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x80)]
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public struct AuxiliaryBufferHeader
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{
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[StructLayout(LayoutKind.Sequential, Pack = 1, Size = 0x40)]
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public struct AuxiliaryBufferInfo
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{
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private const uint ReadOffsetPosition = 0x0;
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private const uint WriteOffsetPosition = 0x4;
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private const uint LostSampleCountPosition = 0x8;
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private const uint TotalSampleCountPosition = 0xC;
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public uint ReadOffset;
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public uint WriteOffset;
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public uint LostSampleCount;
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public uint TotalSampleCount;
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private unsafe fixed uint _unknown[12];
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public static uint GetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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return manager.Read<uint>(bufferAddress + ReadOffsetPosition);
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}
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public static uint GetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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return manager.Read<uint>(bufferAddress + WriteOffsetPosition);
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}
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public static uint GetLostSampleCount(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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return manager.Read<uint>(bufferAddress + LostSampleCountPosition);
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}
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public static uint GetTotalSampleCount(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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return manager.Read<uint>(bufferAddress + TotalSampleCountPosition);
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}
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public static void SetReadOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
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{
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manager.Write(bufferAddress + ReadOffsetPosition, value);
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}
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public static void SetWriteOffset(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
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{
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manager.Write(bufferAddress + WriteOffsetPosition, value);
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}
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public static void SetLostSampleCount(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
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{
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manager.Write(bufferAddress + LostSampleCountPosition, value);
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}
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public static void SetTotalSampleCount(IVirtualMemoryManager manager, ulong bufferAddress, uint value)
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{
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manager.Write(bufferAddress + TotalSampleCountPosition, value);
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}
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public static void Reset(IVirtualMemoryManager manager, ulong bufferAddress)
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{
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// NOTE: Lost sample count is never reset, since REV10.
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manager.Write(bufferAddress + ReadOffsetPosition, 0UL);
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manager.Write(bufferAddress + TotalSampleCountPosition, 0);
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}
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}
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public AuxiliaryBufferInfo CpuBufferInfo;
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public AuxiliaryBufferInfo DspBufferInfo;
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}
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} |